//==============================================================================
// Peltast_anim.txt
//==============================================================================

import Greek_Archer_Shield_anim.txt

//==============================================================================
define Firearm
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual attachments x musket
			}
		}
	}
}

//==============================================================================
define FireSmoke
{
	 set hotspot
	{
		version
		{
			 Visualparticle sfx a arrow smoke
		}
	 }
}

//==============================================================================
define Firearm2
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual attachments x musket
				connect Chin FireSmoke hotspot
			}
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Infantry G Hypaspist Head Iron
			}
		}
	}
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_Idlea
				ReplaceTexture Siege C Fire Lance/utility x rifleman map

				connect LeftForearm Shield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Firearm hotspot
				connect Backchest Prop hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_BoredA
				ReplaceTexture Siege C Fire Lance/utility x rifleman map
				connect LeftForearm Shield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Firearm hotspot
				connect Backchest Prop hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_WalkA
				ReplaceTexture Siege C Fire Lance/utility x rifleman map

//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				connect LeftForearm Shield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Firearm hotspot
				connect Backchest Prop hotspot
         }
      }
   }
}


//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_AttackA
				ReplaceTexture Siege C Fire Lance/utility x rifleman map

//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
                                tag SpecificSoundSet 0.40 true Musket checkVisible 
//-- end auto generated section
			 length 2
				connect LeftForearm Shield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Firearm2 hotspot
				//connect RightHand Firesmoke hotspot
				connect Backchest Prop hotspot
         }
      }
   }
}


//==============================================================================
anim Death
{
	SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_DeathA
				ReplaceTexture Siege C Fire Lance/utility x rifleman map

//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.03 false MaleDeath checkVisible 
//-- end auto generated section
				connect LeftForearm Shield hotspot
				connect TopOfHead Head hotspot
				//connect RightHand Firearm hotspot
				connect Backchest Prop hotspot
         }
      }
   }
}



//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_idleA
				ReplaceTexture Siege C Fire Lance/utility x rifleman map

//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				connect LeftForearm Shield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Firearm hotspot
				connect Backchest Prop hotspot
         }
      }
   }
}
